OpenXR
The open standard for VR and AR.
Overview
OpenXR is not a platform itself, but a crucial standard that enables developers to build applications that can run on a wide variety of XR hardware without having to rewrite their code for each specific device. It is developed by a working group managed by the Khronos Group.
✨ Key Features
- Cross-platform XR application development
- Standardized interface between applications and XR runtimes
- Reduces fragmentation in the XR market
- Supported by major hardware and software vendors
🎯 Key Differentiators
- Open and royalty-free standard
- Broad industry support
- Focus on interoperability
Unique Value: Allows developers to 'write once, run anywhere' for XR, dramatically reducing development costs and increasing the potential market for their applications.
🎯 Use Cases (3)
✅ Best For
- Adopted as the primary API for major game engines like Unity and Unreal
- Used by hardware vendors to expose their device capabilities in a standardized way
💡 Check With Vendor
Verify these considerations match your specific requirements:
- End-users looking for a place to play or socialize
- Content creation (it is a developer standard, not a tool)
🏆 Alternatives
Replaces the need to use multiple proprietary SDKs, which leads to fragmentation and vendor lock-in.
💻 Platforms
✅ Offline Mode Available
🔌 Integrations
💰 Pricing
Free tier: Completely free and open standard.
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