OpenXR

The open standard for VR and AR.

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Overview

OpenXR is not a platform itself, but a crucial standard that enables developers to build applications that can run on a wide variety of XR hardware without having to rewrite their code for each specific device. It is developed by a working group managed by the Khronos Group.

✨ Key Features

  • Cross-platform XR application development
  • Standardized interface between applications and XR runtimes
  • Reduces fragmentation in the XR market
  • Supported by major hardware and software vendors

🎯 Key Differentiators

  • Open and royalty-free standard
  • Broad industry support
  • Focus on interoperability

Unique Value: Allows developers to 'write once, run anywhere' for XR, dramatically reducing development costs and increasing the potential market for their applications.

🎯 Use Cases (3)

Developing XR applications that are portable across multiple hardware platforms Future-proofing XR software against changes in hardware Simplifying the development process for XR

✅ Best For

  • Adopted as the primary API for major game engines like Unity and Unreal
  • Used by hardware vendors to expose their device capabilities in a standardized way

💡 Check With Vendor

Verify these considerations match your specific requirements:

  • End-users looking for a place to play or socialize
  • Content creation (it is a developer standard, not a tool)

🏆 Alternatives

Proprietary SDKs (e.g., older Oculus SDK)

Replaces the need to use multiple proprietary SDKs, which leads to fragmentation and vendor lock-in.

💻 Platforms

API

✅ Offline Mode Available

🔌 Integrations

Unity Unreal Engine Meta Quest SteamVR Windows Mixed Reality

💰 Pricing

Contact for pricing
Free Tier Available

Free tier: Completely free and open standard.

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